The spring semester at the University of New Orleans has produced the first group of students to complete the capstone course in the university’s new video game development academic concentration.
The advanced game development class, taught by science professor Stephen Ware, was taken by nine students and simulates working in a professional game development studio. During the first week of class, every student presented an idea for a video game. The concepts were then put up to a vote on which one the class would pursue for the semester.
Once they had their project, each student was given a role to fill as a student employee. These roles, or jobs, included producer, lead developer, designer and quality-assurance tester. The students worked together in their various roles, functioning as a real development team, to develop the idea for the game into a prototype and then into a final deliverable. Grades were based on the students’ roles in the studio.
The game the students elected to work on was an idea called “Honest Abe,” a side-scrolling action game set in the post-Civil War South where players take control of Abraham Lincoln in his quest to avenge Mary Todd’s kidnapping.